👑 VIP and Global Level
Kingdom-specific gems, VIP levels and privileges, global XP and level, kingdom slots, global bonus points, the Harnor wallet, the Real Deposit, the Bonus Market, your profile and changing your name.
This page covers your account's wallets and the systems that span across kingdoms: gems, VIP, global level, Harnor and your profile.
Gems 💎
Gems are kingdom-specific: each kingdom has its own gem wallet. Gems you earn in a kingdom can only be spent in that kingdom and don't carry over to another. (Gems used to be shared across all kingdoms; when this rule changed, your balance at that moment was written as-is to every kingdom you had entered, so nobody lost any gems.)
Gems are spent on:
- Permanent extra builders and construction queue slots
- Items from the shop (speedups, shields, teleports, Name Change Decree, Potion of Oblivion and the like)
- VIP points
- Hero prestige and transferring a hero to another kingdom
Ways to earn gems: ad rewards, gem pouches, quests, events and guild rewards, system mails, purchases. Gems from system mails and rewards are added to the wallet of whichever kingdom you open the mail in.
First link reward
When you link your guest account to an email address or a Google account for the first time, you earn a one-time 25 gems (added to the kingdom you're playing at that moment). Linking your account is also the only way not to lose your progress when you change devices.
VIP
VIP is kept separately in each kingdom. Your VIP level never drops.
Daily login streak
You earn VIP points on your first login each day. The more days in a row you log in, the more daily points you get:
| Streak day | 1 | 2 | 3 | … | 10 and after |
|---|---|---|---|---|---|
| VIP points | 10 | 20 | 30 | … | 100 |
If you miss a day, the streak goes back to day 1.
You can also earn VIP points in other ways:
- Shop (gems): 100 points = 120 💎, 600 points = 650 💎, 2,500 points = 2,400 💎.
- VIP items: VIP Badge (+5), Emblem (+10), Medal (+25), Charter (+50), Crown (+100) and Dynasty Seal (+500). When you open them from the bag, the points are added to that kingdom's VIP. The Badge and Emblem can drop from camp victories (the chance grows with camp level: 0.1% at Lv10, 0.5% at Lv50, 1% at Lv100); the others come from rewards.
Leveling up
Each level has its own point threshold. When you level up, the points bar starts from zero; points over the threshold carry over to the next level. For example, if you have 80 points at VIP1 and earn 50 more, you move to VIP2 and start with 30 points.
| Level | To advance | Level | To advance | |
|---|---|---|---|---|
| VIP 1 | 100 | VIP 11 | 45,000 | |
| VIP 2 | 500 | VIP 12 | 55,000 | |
| VIP 3 | 1,500 | VIP 13 | 66,000 | |
| VIP 4 | 3,000 | VIP 14 | 78,000 | |
| VIP 5 | 6,000 | VIP 15 | 91,000 | |
| VIP 6 | 10,000 | VIP 16 | 105,000 | |
| VIP 7 | 15,000 | VIP 17 | 120,000 | |
| VIP 8 | 21,000 | VIP 18 | 136,000 | |
| VIP 9 | 28,000 | VIP 19 | 153,000 | |
| VIP 10 | 36,000 | VIP 20 | 171,000 |
After VIP 7, each level's threshold grows by 1,000 points more than the previous one. With daily logins alone you collect about 5,550 points in a 60-day kingdom; that's enough for VIP 4.
Bonuses
Each VIP level has permanent bonuses and a daily VIP chest. The values in the table are the total bonus at that level (only the level you've reached applies; levels don't stack on top of each other):
| VIP | Production | Construction | Training | Research | Gathering | Healing | March speed | Attack / Defense | Energy | Queue |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | +3% | – | – | – | +6% | – | – | – | – | – |
| 2 | +5% | – | – | – | +10% | – | – | – | – | – |
| 3 | +5% | +5% | – | – | +10% | – | – | – | – | – |
| 4 | +5% | +5% | – | +5% | +10% | – | – | – | +5 | – |
| 5 | +8% | +5% | +5% | +5% | +10% | – | – | – | +10 | +1 |
| 6 | +8% | +8% | +5% | +5% | +16% | – | – | – | +10 | +2 |
| 7 | +8% | +8% | +5% | +8% | +16% | +10% | – | – | +10 | +2 |
| 8 | +10% | +8% | +5% | +8% | +16% | +10% | +3% | – | +10 | +2 |
| 9 | +10% | +8% | +8% | +8% | +20% | +10% | +3% | – | +20 | +3 |
| 10 | +10% | +8% | +8% | +8% | +20% | +10% | +3% | +3% | +20 | +3 |
| 11 | +10% | +10% | +8% | +10% | +20% | +10% | +3% | +3% | +20 | +3 |
| 12 | +15% | +10% | +8% | +10% | +20% | +20% | +3% | +3% | +20 | +4 |
| 13 | +15% | +10% | +10% | +10% | +24% | +20% | +5% | +5% | +20 | +4 |
| 14 | +15% | +12% | +10% | +12% | +30% | +20% | +5% | +5% | +20 | +4 |
| 15 | +18% | +12% | +12% | +12% | +30% | +35% | +5% | +5% | +40 | +5 |
| 16 | +20% | +14% | +12% | +14% | +36% | +35% | +5% | +5% | +40 | +5 |
| 17 | +22% | +15% | +15% | +15% | +40% | +40% | +8% | +7% | +40 | +5 |
| 18 | +25% | +17% | +15% | +17% | +44% | +40% | +8% | +7% | +40 | +6 |
| 19 | +27% | +18% | +18% | +18% | +50% | +50% | +8% | +7% | +60 | +6 |
| 20 | +30% | +20% | +20% | +20% | +60% | +50% | +15% | +10% | +100 | +6 |
"Energy" is added to maximum energy, "Queue" to the construction waiting queue. Extra bonuses:
| Bonus | VIP levels |
|---|---|
| ⚡ Energy regeneration speed | VIP2 +5% · VIP9 +10% · VIP17 +20% · VIP20 +30% |
| 🎒 Carry capacity | VIP8 +5% · VIP14 +10% · VIP18 +15% · VIP20 +20% |
| 🏥 Hospital capacity | VIP11 and above +10% |
| 🎖️ Command capacity | VIP12 +3% · VIP14 +5% · VIP18 +8% · VIP20 +10% |
| 🩹 Troops dying in attacks | VIP15 −5% · VIP19 −10% (those who don't die are wounded) |
| 🧱 Construction cost | VIP16 and above −5% |
| 💰 Loot | VIP18 and above +10% |
Privileges
Some VIP levels unlock new features. An unlocked feature stays at that level and above:
| VIP | Privilege |
|---|---|
| 3 | 🏕️ Quick Deploy: deploys your strongest idle heroes and strongest units to the camp area with one tap |
| 4 | ✨ Free finish for construction with less than 5 minutes left · 🤖 Auto guild help (can be toggled; while you're in the game it helps with every help request automatically) |
| 5 | ⚡ Quick Camp Attack: your strongest army attacks the camp selected on screen at the level you chose; your other deployed armies go to empty camps in turn |
| 6 | 👷 +1 builder (permanent) · ✨ Free finish for research with less than 5 minutes left |
| 7 | 🤖 Auto healing (can be toggled; while you're in the game, the wounded go into healing automatically as long as you have resources) |
| 8 | ⚡ Gathering: Send All |
| 9 | ⚡ Guild gathering: Send All |
| 10 | 🤖 Auto guild contribution (can be toggled; donates as much as your science allows whenever donation charges refill) |
| 11 | 📋 Bulk Camp Attack · 📜 +1 research slot (at most 2 slots together with the Twin Lecterns technology) |
| 12 | 🎁 +1 free gold Inn chest every day |
Send All first picks as many of the fastest-gathering heroes as you can send armies (based on free march slots, idle heroes and empty nodes) and calculates their total carry capacity. It then shares this capacity evenly across the empty nodes. The node with the fewest resources left is filled first, and the leftover share moves to the other nodes. For example, with a total capacity of 5 million and 4 empty nodes, if one node has only 500K left, 500K goes there and the remaining 4.5 million is split among the other three nodes.
With Bulk Camp Attack you choose your deployed armies, the camps to attack (a target level for each camp) and the total number of attacks; while the game is open, it makes the attacks back-to-back by itself as long as you have energy. The plan carries on if you close and reopen the game, but attacks are only made while the game is open.
Daily VIP chest
You claim it once a day from the VIP screen. The chest always gives items, never raw resources: resource packs, general speedups, bags and, at higher levels, hero experience. There's a small chest even at VIP 0; the chest grows with your level.
On the VIP tab, each level has a reward chest image next to it (1–5 bronze, 6–10 silver, 11–15 gold, 16–20 diamond). Hovering over or tapping it opens a box showing that level's permanent bonuses, the privileges it unlocks and the contents of the daily chest.
💡 Tip: VIP 6 is the first big milestone. You get a permanent second builder and your development speed rises considerably. Log in briefly every day so you don't break your streak.
Global XP and global level
How do you earn global XP?
Global XP comes from the resources you spend on production:
- Constructing buildings, the castle, walls and towers
- Technology research (science spent)
- Troop training
Healing, science orders and guild donations don't give XP. Resources have different values:
| Resource spent | For 1 XP |
|---|---|
| Food, wood | 15,000 |
| Stone | 7,500 |
| Iron | 3,750 |
| Gold, science | 1,500 |
Example: an upgrade costing 300,000 wood and 75,000 iron earns 20 + 20 = 40 XP.
Your global points are the sum of your XP across all kingdoms.
XP vs. Power
You see two separate values on your profile:
- 🌍 XP: Permanent; it only goes up. Losing troops or healing wounded troops doesn't change your XP.
- 💪 Power (current): The current value of your army, castle, technology and buildings. It drops when you lose troops and comes back up when you heal them.
Level curve
Each level is 1,000 points more expensive than the previous one. 1→2 needs 1,000 points, 2→3 needs 2,000, and so on. The total points needed to reach a level: 1,000 × n × (n+1) ÷ 2.
| Global level | Total points needed |
|---|---|
| 1 | 1,000 |
| 10 | 55,000 |
| 25 | 325,000 |
| 50 | 1,275,000 |
| 100 | 5,050,000 |
| 250 | ~31,400,000 |
Your global level unlocks:
- Above global level 10: Harnor transfers from the global wallet to a kingdom, the Real Deposit and the Bonus Market
- Global level 25: a 3rd kingdom slot and the first slot in the hero transfer pool (+1 slot every +25 levels)
Kingdom slots
At the start you can enter at most 2 kingdoms. As your global level rises, new kingdom slots unlock:
| Global level | 1–24 | 25 | 50 | 100 | 150 | … |
|---|---|---|---|---|---|---|
| Max kingdoms | 2 | 3 | 4 | 5 | 6 | +1 every +50 levels |
Kingdoms you left or were exiled from, and special kingdoms opened as "not counted toward the limit", don't count toward this number.
Global bonuses (skill points)
Skill points have two sources:
- Each global level gives 1 skill point.
- Each achievement tier you claim on the 🏆 Achievements tab of the Quests screen also gives 1 skill point. Whichever kingdom you earn them in, these points go into your account's shared pool.
- Each tier of the account achievements on the 🏛️ Legacy tab also gives 1 skill point (see Quests and Achievements).
You invest points in any bonus you like. Bonuses are account-wide and apply in all kingdoms.
The cost of raising a bonus goes up by 1 point every 25 levels: Lv1–25 cost 1 point per level, Lv26–50 2 points, Lv51–75 3 points … (e.g. raising a bonus to Lv30 costs 25 + 5×2 = 35 points in total). The effect in the table is per level.
| Bonus | Per point |
|---|---|
| ⚒️ Production, 🪙 Tax | +1% |
| ⚔️ Attack, 🛡️ Defense | +1% |
| 🏗️ Construction, 📜 Research, 🎖️ Training speed | +0.5% |
| 💰 Gathering speed, 👥 Population growth | +1% |
| 🍞 Food efficiency | +0.5% (compound) |
| 🏥 Healing | +1% (compound) |
| 🧱 Construction Cost | Building, castle, wall and tower cost −0.5% (compound) |
| 🚩 Rally capacity | Troop limit of rallies you start +1% |
| ⛺ Reinforcement Capacity | Reinforcement armies that can stay at your Guild Camp +1% |
| 🩹 Battle Surgery | Troops dying in attacks −0.5% (those who don't die are wounded) |
| 🕵️ Espionage | Espionage score +1% (sending and defending) |
| ⚡ Energy | +0.1 maximum energy (10 points = +1) |
| 🦸 Hero XP | +1% |
Slots
How many different bonuses you can invest in at once is set by your number of slots:
| Global level | 1 | 10 | 50 | 100 | 250 | 500 | 750 |
|---|---|---|---|---|---|---|---|
| Slots | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
After level 250, one more slot opens every 250 levels. You can raise the bonuses you've chosen without limit using points.
💡 Tip: When you have few slots, pick the bonus with the widest effect. "Production" feeds everything. If you're a fighter, "Attack" may be a better choice.
Harnor
Harnor is the game's second currency and comes in two kinds:
- Bonus Harnor: Comes from ads (+5 per rewarded ad), guild rewards, events, invite rewards and Real Deposit interest.
- Real Harnor: Comes from purchases.
When spending, Bonus Harnor is used first, then Real Harnor. Real and Bonus Harnor are tracked separately and never mix.
Kingdom and global wallets
Each kingdom has its own Harnor wallet. Your account also has a global wallet.
| Direction | Who can do it? | Bonus Harnor fee | Real Harnor |
|---|---|---|---|
| Kingdom → global | Everyone (no level requirement) | 10% (10,000 bonus arrives as 9,000 in global) | No fee |
| Global → kingdom | Players above global level 10 | 3% (1,000 bonus arrives as 970 in the kingdom) | No fee |
- Fees are rounded down and only taken from Bonus Harnor.
- Members of the guild that defeats Hades can transfer from the kingdom to global with no fee during the preparation week after victory (see Hades' Fortress).
- Harnor transfers are disabled in the Prize Kingdom.
- Your Invite rewards arrive directly in your global wallet as Bonus Harnor.
This way you can move Harnor you've saved in one kingdom to another kingdom.
Real Deposit 🏦
If you put the Real Harnor in your global wallet into a deposit, it continuously produces Bonus Harnor. The deposit unlocks above global level 10 and sits at the bottom of the wallet screen.
| Deposit | Daily bonus per 1,000 real |
|---|---|
| Up to 1,000 | 1 |
| Up to 10,000 | 1.2 |
| Up to 50,000 | 1.4 |
| Up to 100,000 | 1.6 |
| More than 100,000 | 2 |
- The rate for the bracket your deposit falls into applies to the whole deposit (e.g. 20,000 real → 28 bonus per day).
- Interest accrues continuously; once it reaches at least 10 bonus, tap Claim Interest to collect it into your global wallet as Bonus Harnor.
- You can withdraw your deposit at any time, with no fee.
Bonus Market 🏪
Players sell the Bonus Harnor in their global wallet to each other for Real Harnor. The market has no commission; it opens with the 🏪 at the top right of the wallet screen and is available to players above global level 10.
- Selling: you post a listing of at least 100 Bonus Harnor; the bonus is locked for as long as the listing is up. You can have at most 5 open listings at a time.
- Price: between 500 and 833 real per 1,000 bonus. So 1 real is worth at least 1.2 and at most 2 bonus; Bonus Harnor can't be sold for more than real.
- Buying: you can buy all or part of a listing; the price is rounded up. The real goes to the seller and the bonus to you instantly. You can't buy your own listing.
- Cancelling: the unsold part returns to your wallet.
- The screen shows the cheapest listings, the last trade price, 24-hour volume and your own listings. You get an instant notification when something sells from your listing.
Profile
Tap the emblem at the top left to open your profile. Here you can set and view:
- Name and avatar
- Title: You choose King or Queen. Your profile shows "👑 King {your name}" or "👑 Queen {your name}".
- VIP and Gem card: Tapping 👑 VIP opens the VIP screen. You collect your daily reward here.
- Global level card: Your level, unspent points, slots and the bonus investment screen.
- Your Power and XP values.
Changing your name ✒️
You set or change your display name for free the first time. Every change after that uses a Name Change Decree. The decree is sold in the shop for 100 gems; you also start every new kingdom with 1 decree in your bag. You make the change in Profile ▸ Display name; if you have no decree in your bag, your name doesn't change.
