📅 Quests and Achievements
Daily and weekly quests (points and chests), achievement tracks that last the whole kingdom and Legacy tracks that carry across all kingdoms; permanent bonuses, titles and global skill points.
The Quests screen has four tabs: 📅 Daily, 🗓️ Weekly, 🏆 Achievements and 🏛️ Legacy. Daily and weekly quests reset regularly. Achievements never reset during a kingdom, and Legacy tracks never reset across any kingdom, giving you permanent bonuses. When there's a reward to claim, a badge appears on the Quests button on the City screen.
Daily quests
- Each completed quest gives a small item reward and 5 points when you tap Claim.
- As points add up, you open the chests at 25 / 50 / 75 / 100 points.
- There are more quests than 100 points' worth; 20 quests are enough to open all chests, so you can skip the ones you like.
- Everything resets every day.
Daily chests
| Points | Chest contents |
|---|---|
| 25 | Bronze Bag ×1, General Speedup 15 Minutes ×2 |
| 50 | Silver Bag ×1, General Speedup 30 Minutes ×2 |
| 75 | Silver Bag ×1, General Speedup 1 Hour ×2, Experience Pack ×1 |
| 100 | Gold Bag ×1, General Speedup 3 Hours ×2, Experience Pack ×2 |
Daily quest list
| Quest | Reward |
|---|---|
| Build 1 building | General Speedup 5 Minutes |
| Watch 1 / 3 / 5 ads | Small Energy / Energy Pouch / General Speedup 15 Minutes |
| Open 1 / 5 chests | Small Experience ×2 / Bronze Chest |
| Start a research | Technology Speedup 5 Minutes |
| Produce 50 / 100 / 250 research points | Technology Speedup 5 Minutes / ×2 / Technology Speedup 15 Minutes |
| Train 50 Swordsmen, Spearmen, Archers, Cavalry, Siege Weapons (a separate quest for each) | Training Speedup 15 Minutes |
| Attack 1 / 5 camps | Small Experience ×2 / Experience Pack |
| Use a construction speedup | General Speedup 5 Minutes |
| Use a technology speedup | General Speedup 5 Minutes |
| Help guild members 5 / 10 times | Small Lumber / Small Stone |
| Donate 10 / 20 times | Small Iron / Small Gold |
| Gather 10K food, wood, stone, iron, gold (a separate quest for each) | A small pack of that resource |
Quests of the same type (e.g. 1 / 3 / 5 ads) share the same counter: watching 5 ads completes all three at once.
Weekly quests
Weekly quests have the same structure as daily ones, but the targets are bigger, built up over a week, and the rewards are more valuable.
- Each quest gives 5 points + items; there are chests at 25 / 50 / 75 / 100 points.
- There are 26 quests (130 points); you can skip a few and still reach 100 points.
- They reset every Monday at 00:00.
Weekly chests
| Points | Chest contents |
|---|---|
| 25 | Silver Bag ×1, General Speedup 1 Hour ×2, Energy Chest ×1 |
| 50 | Silver Bag ×2, General Speedup 3 Hours ×2, Experience Pack ×2 |
| 75 | Gold Bag ×1, General Speedup 8 Hours ×2, Experience Pack ×3, Energy Barrel ×1 |
| 100 | Gold Bag ×2, General Speedup 24 Hours ×1, Victory Medal ×1, Small Gem Pouch ×1 |
Weekly quest list
| Area | Quests |
|---|---|
| City | Build 10 buildings · Upgrade the castle · Start 5 researches · Produce 1,000 research points · Use 20 speedups · Watch 5 / 15 / 25 ads · Open 5 chests · Complete 30 daily quests |
| Army | Train 2,000 / 5,000 troops · Heal 1,000 wounded · Defeat 30 / 100 camps · Make 5 attacks on players · Attack the Titan 10 times · Attack a dragon lair 3 times |
| Guild | Join 5 rallies · Help guild members 30 times · Make 20 guild donations |
| Gathering | Gather 100K food, wood, stone, iron, gold (a separate quest for each) |
Quest rewards are speedups, experience, energy and medium resource packs.
Achievements
Achievements are tracks that never reset during the kingdom, and their tiers rise without limit. When you reach a tier you collect it with Claim and get two things:
- That track's permanent bonus (+1% per tier; only valid in this kingdom).
- 1 global skill point (account-wide). This point goes to the same place as points from your global level — global bonuses (see VIP and Global Level).
Tracks
| Group | Track | What does it count? | Bonus per tier |
|---|---|---|---|
| Gathering | 🌾 Food / 🪵 Wood / 🪨 Stone / ⛓️ Iron / 🪙 Gold Gatherer | Amount gathered of that resource | Gathering speed of that resource +1% |
| Gathering | 🧺 Great Harvest | All resources gathered | Gathering speed +1% and carry capacity +1% for all resources |
| Combat | 🐲 Titan Hunter | Damage dealt to the Guild Titan | Titan damage +1% |
| Combat | 🏕️ Camp Conqueror | Camp points (sum of levels of defeated camps) | Camp loot +1% |
| Combat | 🐉 Dragon Hunter | Damage dealt to dragon lairs | Lair damage +1% |
| Combat | ⚔️ Warlord | Points of enemies killed while attacking | Attack power +1% |
| Combat | 🛡️ Castle Keeper | Points of enemies killed while defending | Defense power +1% |
| Combat | 🚩 Standard-Bearer | Number of rallies joined | Rally capacity +1% |
| Combat | 🏰 Ancient Fortress Conqueror | Damage dealt to Ancient Fortresses | Damage against fortresses +1% |
| Combat | 🔥 Hades Conqueror | Damage dealt to Hades | Damage against Hades +1% |
| Army | Swordsman / Spearman / Archer / Cavalry / Siege Weapon / Paladin / Dragon Master | Troops trained of that unit | In turn training speed → attack → defense +1% (for that unit) |
| Army | 🎖️ Army Commander | All troops trained | In turn training speed → attack → defense +0.5% (all units) |
| Economy | 🔨 Master Architect | Construction time | Construction speed +1%; also construction cost −1% every 3 tiers |
| Economy | 📜 Sage | Technology points spent | Research speed +1% |
| Economy | 📺 Loyal Viewer | Ads watched | Energy regeneration speed +1% |
| Economy | ⚡ Tireless Commander | Energy spent | Maximum energy +1 |
| Economy | 🏥 Healer | Healing time | Healing speed +1% |
On unit tracks the bonus rotates: tier 1 training speed, tier 2 attack, tier 3 defense, tier 4 training speed again…
Thresholds
Gathering tracks (separate for each resource): 100K · 1 million · 5 million · 10 million · 25 million · 50 million · 100 million · 150 million · 200 million, then +50 million per tier. Great Harvest is 5× these thresholds (500K, 5 million, 25 million …).
Other tracks advance with these multiples of the first tier threshold: ×1 · ×2.5 · ×10 · ×25 · ×50 · ×100 · ×250 · ×1,000 · ×2,500 · ×5,000, then each tier is 2× the previous one.
| Track | Tier 1 | 2. | 3. | 4. | 5. |
|---|---|---|---|---|---|
| Titan / Dragon / Ancient Fortress / Hades damage | 1 million | 2.5 million | 10 million | 25 million | 50 million |
| Camp Conqueror | 100 | 250 | 1,000 | 2,500 | 5,000 |
| Warlord / Castle Keeper | 10,000 | 25,000 | 100,000 | 250,000 | 500,000 |
| Standard-Bearer (rally) | 1 | 3 | 10 | 25 | 50 |
| Swordsman / Spearman / Archer / Cavalry Master | 1,000 | 2,500 | 10,000 | 25,000 | 50,000 |
| Siege Weapon Master | 500 | 1,250 | 5,000 | 12,500 | 25,000 |
| Paladin Master | 200 | 500 | 2,000 | 5,000 | 10,000 |
| Dragon Master | 5 | 13 | 50 | 125 | 250 |
| Army Commander | 5,000 | 12,500 | 50,000 | 125,000 | 250,000 |
| Master Architect / Healer | 1 hour | 2.5 hours | 10 hours | 25 hours | 50 hours |
| Sage | 10,000 | 25,000 | 100,000 | 250,000 | 500,000 |
| Loyal Viewer (ads) | 10 | 25 | 100 | 250 | 500 |
| Tireless Commander (energy) | 100 | 250 | 500 | 1,000 | 2,500 |
💡 Tip: Achievement bonuses have no cap. In a long kingdom, gathering and unit tracks alone make a big difference in power; don't forget to claim the tiers you reach — the global skill point is only credited when you claim.
Legacy 🏛️
Legacy achievements are tied to your account and never reset. While achievements only count in the kingdom you're in, Legacy tracks count your progress across all kingdoms together; the tiers you earn stay with you even if a kingdom closes or you move to a new one. You track and claim them on the 🏛️ Legacy tab of the Quests screen.
When you reach a tier, you collect it with Claim and get two things:
- That track's permanent effect. Legacy effects apply in every kingdom (including the Prize Kingdom).
- 1 global skill point (account-wide; invested in global bonuses).
Legacy rewards are only permanent effects and skill points; they don't give items or temporary rewards. Tiers are unlimited: after the first 10 tiers, each tier is a certain multiple of the previous one (2× for large counters, about 1.3–1.4× for count tracks).
| Track | What does it count? | Effect per tier | First tiers |
|---|---|---|---|
| 👑 Kingdom Conqueror | Kingdoms you stayed in until the end (closed) | Construction speed +1% | 1 · 3 · 5 · 8 · 12 |
| 🌍 Wanderer | Different kingdoms you entered | March speed +1% | 3 · 5 · 8 · 12 · 18 |
| 🏰 Master Ruler | Sum of your castle levels across kingdoms | Production +0.5% | 30 · 60 · 100 · 150 · 220 |
| 🔥 Hades Legend | Hades victories (being in the conquering guild) | Attack and defense +0.5% | 1 · 3 · 5 · 8 · 12 |
| 🌋 Besieger of the Underworld | Damage dealt to Hades | Troops dying in attacks −0.5% | 50 million · 150 million · 500 million … |
| 🏯 Fortress Breaker | Damage dealt to Ancient Fortresses | Command capacity +0.5% | 50 million · 150 million · 500 million … |
| ⚔️ Eternal Warrior | PvP kill points | Attack +0.5% | 300K · 900K · 3 million … |
| 🛡️ Unbreakable Castle | Points of enemies killed while defending | Defense +0.5% | 300K · 900K · 3 million … |
| 🚩 Banner Legend | Rallies you joined | Rally capacity +1% | 10 · 30 · 100 · 300 … |
| 🐉 Dragon Lord | Damage dealt to dragon lairs | Egg chance +2% | 30 million · 90 million · 300 million … |
| 🐲 Titan Breaker | Damage dealt to Titans | Hospital capacity +1% | 30 million · 90 million · 300 million … |
| 🪓 Barbarian Hunter | Total barbarian levels defeated in the Barbarian Invasion | Loot +1% | 300 · 1,000 · 3,000 · 8,000 · 20,000 |
| 🏕️ Camp Hunter | Camp points (levels of defeated camps) | Energy regeneration +1% | 1,500 · 4,500 · 15,000 … |
| 🏥 Master Healer | Healing time | Healing speed +1% | 24 h · 72 h · 240 h … |
| 🎖️ Army Builder | Troops trained | Training speed +0.5% | 30K · 90K · 300K … |
| 🦸 Hero Master | Highest hero level reached (each crown counts as 100) | Worker capacity +0.5% | 50 · 100 · 150 · 200 · 300 |
| 🏗️ Great Builder | Construction time | Construction cost −0.5% | 72 h · 216 h · 720 h … |
| 📜 Wisdom | Technology points spent | Research speed +0.5% | 300K · 900K · 3 million … |
| 🤝 Loyal Ally | XP earned for the guild (contribution) | Tax income +0.5% | 300 · 900 · 3,000 … |
| ⛏️ Eternal Gatherer | Resources gathered | All gathering speed +1% | 3 million · 9 million · 30 million … |
| 🌾 Abundance | Food gathered | Food efficiency +1% | 1 million · 3 million · 10 million … |
| 🎁 Treasure Hunter | Inn chests opened | Chest luck +0.5% | 30 · 90 · 300 … |
| 📺 Loyal Viewer | Ads watched (or tickets used) | Gathering capacity +1% | 30 · 90 · 300 … |
| ⏳ Faithful Ruler | Time spent in the game | Maximum energy +2 | 30 h · 90 h · 300 h … |
| 📅 Loyalty | Longest uninterrupted login streak (days) | Population growth +1% | 14 · 30 · 60 · 90 · 120 |
| 🎉 Event Champion | Top 10 finishes in world events | Carry capacity +1% | 2 · 5 · 10 · 18 · 30 |
For large counter tracks ending in "…", the first 10 tiers are 1, 3, 10, 30, 100, 300, 1,000, 3,000, 10,000 and 30,000 times the first threshold.
Title
Based on your Legacy tiers, a title appears at the top of the Legacy tab: Noble → Lord (1 closed kingdom) → King (2) → Emperor (4) → Ancient Sovereign (7). A Hades victory takes precedence over these: Hades Conqueror (1 victory), Immortal Emperor (5 victories).
