⚔️ Units & Nations
Every nation trains the same seven units in its own style. Pick a nation to see its units and its permanent bonuses.
🌙 Ottomans · The Janissary Corps
Disciplined janissary archers. Durable and nimble on campaign.
- +15% Archer defense
- +8% Attack power
- +8% March speed

🗡️ Swordsman
Balanced infantry; the cheap backbone of an army. Weak against archers.

🔱 Spearman
Cavalry hunter; high defense. Weak against archers.

🏹 Archer
Ranged striker; fires in the first round. Strong against infantry, very fragile against cavalry (glass cannon).

🐎 Cavalry
Hit and run; archer hunter. Weak against spearmen. Horses eat a lot.

⚙️ Siege Weapon
Wall/tower breaker; high attack but very fragile in the field. Highest carry capacity → the main unit for gathering resources.

⚜️ Paladin
Heavily armored elite knight — very strong in every way, expensive.

🐉 Dragon
Legendary destruction. Scatters armies on its own; very hard to raise.
⚖️ Unit counters
Spearmen beat cavalry, cavalry beats archers, archers beat infantry (swordsmen). Paladins are superior to everyone; everyone, dragons included, is weak against paladins. In the first round only archers strike. Combat page →
