🐲 Guild Titan
The guild's permanent shared boss; HP growth, energy, solo and combined attacks, the round-1 archer rule, unit defense, wounded and reward packs.
This page covers the Guild Titan: your guild's own permanent boss. The timed event boss that everyone in the kingdom attacks at the same time, the Black Titan, is a separate topic; see Black Titan.
Every guild has a single, permanent and very powerful Titan of its own. All members attack the same Titan and its HP is a shared pool. When the Titan dies it levels up, comes back stronger with more HP, and everyone in the guild gets a reward. The Titan's level is also the key that unlocks guild temples.
HP
The Titan's HP grows ×1.6 every level:
HP = 10 million × 1.6^(level − 1)
| Titan level | HP (approx.) |
|---|---|
| Lv1 | 10 million |
| Lv2 | 16 million |
| Lv5 | 65.5 million |
| Lv10 | 687 million |
| Lv15 | 7.2 billion |
| Lv20 | 75.6 billion |
The Titan doesn't heal on its own; every bit of damage you deal is permanent and keeps adding up until it dies.
Attack types
| Attack | Army | Energy |
|---|---|---|
| Solo attack | 1 army + hero | 10 |
| Combined attack | 2–3 of your own armies, each with its own hero | number of armies × 10 × 1.5 (2 armies = 30, 3 armies = 45) |
A combined attack is not a rally: it's only your armies, attacking together in a single strike. The hero of the first army you pick becomes the commander and sets the attack multiplier. Each army is limited by its own hero's command capacity.
Damage
Damage ≈ (Σ count × attack ÷ Titan defense + hero power × 3) × your attack multiplier × 8 × dice
The attack lasts 5 rounds; each round rolls a die between 0.8 and 1.2, so the same army deals slightly different damage every time. Damage is distributed across the rounds as 12% · 22% · 22% · 22% · 22%.
Only archers in round 1
As in other battles, only archers strike in round 1 of a Titan attack: round 1's share is multiplied by the proportion of archers in your army. The Titan has no archers, so it doesn't strike back in round 1. An army with no archers at all deals about 12% less damage than a mixed army of the same power; in a combined attack the archer share is calculated from all armies together.
The Titan's unit defense
The Titan defends at half the level of a dragon lair (at least ×1):
| Unit | Damage divisor |
|---|---|
| Paladin | ÷1 |
| 🐉 Dragon | ÷1 |
| Spearman | ÷2 |
| Cavalry | ÷2 |
| Swordsman | ÷2.5 |
| Archer | ÷4 |
| Siege Weapon | ÷5 |
💡 Tip: Paladins and dragons deal full damage to the Titan; infantry- and archer-heavy armies deal half.
Counterattack: no deaths, only wounded
No troops die when attacking the Titan; losses go to the hospital as wounded.
- The wounded rate depends on the ratio of the Titan's counter power to your army's toughness. The Titan's counter power grows with its level (×1.12 per level).
- The base rate is at most 50%; the Titan's defender dice (×1.0–1.3) is applied on top, and the result can be at most 90%.
- A large, tough army suffers a lower wounded rate.
If your hospital is full, the overflow wounded die; check your hospital space before attacking.
Hero XP
Your hero earns XP in proportion to the damage dealt: XP = damage × 0.002 (e.g. 1 million damage → 2,000 XP). In a combined attack the commander gets all of this XP and the other heroes get 70%.
When the Titan dies
- The Titan goes up a level and comes back with new HP.
- All guild members get a reward pack (Rewards tab). The pack consists of resource pack items, and one more set is added every 3 Titan levels: number of sets = 1 + (L − 1) ÷ 3 (rounded down; L = level of the Titan killed).
| In one set | Gives when opened |
|---|---|
| Large Food pack | 300,000 food |
| Large Wood pack | 300,000 wood |
| Medium Stone pack | 60,000 stone |
| Medium Iron pack | 60,000 iron |
| Medium Gold pack | 15,000 gold |
On top of that, each member gets 15 gems. Example: a Lv1–3 Titan gives 1 set, Lv4–6 gives 2 sets, a Lv10 Titan gives 4 sets. The packs go to your bag; open them whenever you like.
- The guild gains 200 + 100 × L XP, credited to members' contribution by their share of damage.
- Individual attacks don't drop reward packs; rewards only come when the Titan dies.
The Titan and the guild
- Temples depend on the Titan's level: Demeter needs Titan 10, Aegis 12, Athena 14, Hephaistos 16, Ares 18, Hermes 20.
- Daily and weekly guild quests include a "Deal damage to the Titan" quest (daily 50K / 100K / 250K).
- In guild events, members can compete on the "Titan Damage" metric.
