🪓 Barbarian Invasion
The event where everyone climbs from Lv1 to Lv100 against their own barbarian army; power table, points, loot, rallies, guild milestones and the Lv100 Club.
The Barbarian Invasion is a 7-day world event. Unlike the Black Titan, not everyone attacks the same enemy: every player has their own barbarian army. Each time you beat your barbarian it levels up, you face a stronger barbarian and you earn more points. It's 7th in the event schedule: it starts 34 days after the kingdom opens and comes back every 28 days (see World Events).
Levels
- Your barbarian starts at Lv1. Each time you defeat it, it goes up a level.
- If you lose, the barbarian drops a level (minimum Lv1). Stubbornly attacking a level you're not strong enough for sets you back.
- The highest level is Lv100: the 👑 Barbarian King. Once you reach the King, leveling stops, but the event doesn't: you keep earning points every time you defeat the King until the event ends.
- The barbarian meets each attack at full strength; your previous attacks don't inflict permanent losses on it.
Power table
At every 10 levels, the barbarian's power is set so that the listed number of pure paladins (no hero, no bonuses) can just barely beat it (about a 50% chance of winning). Your hero, technologies and bonuses reduce this requirement.
| Barbarian level | Paladins that just barely win | Barbarian army (approx. troops) |
|---|---|---|
| Lv1 | 10 | 470 |
| Lv10 | 100 | 4,650 |
| Lv20 | 500 | 22,000 |
| Lv30 | 1,500 | 63,800 |
| Lv40 | 3,000 | 107,600 |
| Lv50 | 6,000 | 212,200 |
| Lv60 | 12,500 | 411,700 |
| Lv70 | 20,000 | 644,200 |
| Lv80 | 30,000 | 908,400 |
| Lv90 | 50,000 | 1,472,700 |
| Lv100 👑 Barbarian King | 100,000 | 2,264,300 |
Levels in between grow gradually between these values.
What the barbarian army is made of
The barbarian army is made up of the units of the barbarian camps on the map (same names, images and power). Barbarians have no siege units.
| Level | Units |
|---|---|
| Lv1–10 | 🪓 Barbarian Axeman, 🔱 Barbarian Spearman, 🏹 Barbarian Archer |
| Lv11–20 | + 🐎 Barbarian Raider |
| Lv31–50 | + a few 🛡️ Spirit Shamans |
| Lv51 and above | + very few 🦣 Giant Wolves |
| Lv100 Barbarian King | The army with the highest share of Spirit Shamans and Giant Wolves, defense ×2 |
The barbarian's defense grows by +5% every 10 levels (×2 for the Lv100 King).
How to attack
You attack the barbarian only by sending armies; the fight is a real round-based battle, like a camp attack.
| Attack | Army | Energy |
|---|---|---|
| Solo | 1 army + hero | 4 |
| Combined | 2–3 of your own armies, each with its own hero | number of armies × 4 × 1.5 (2 armies = 12, 3 armies = 18) |
| Start a rally | Guild rally | 6 |
| Join a rally | Guild rally | 4 |
- Instant attack: there's no march; the attack happens immediately and the result lands in your Battle mail within a few seconds.
- The number of armies is chosen from a menu: ⚔️ Attack (one army) and ⚔️⚔️ Combined Attack buttons; for a combined attack you pick 2 or 3 armies in the window that opens, and no questions are asked in between.
- No deaths: your losses go to the hospital as wounded. If the hospital is full, the overflow wounded die.
- Your commander hero earns XP as in player battles: each enemy unit you kill × 0.4, ×1.5 on victory.
Rally
A guild rally attacks the rally starter's barbarian. Armies gather at the rally starter's city (travel time from the member's city to the starter's city); when the joining window ends, the battle happens immediately, waiting only for the last army to arrive. On victory only the starter's barbarian levels up (on defeat the starter's drops a level). Each member who joins the rally gets points, loot, item chances and hero XP in proportion to their share of army power. A strong guild can use rallies to carry its members up one by one. For rally rules, see the Rally page.
Points
Points are earned only when you defeat the barbarian:
Points = barbarian level × tier (tier: Lv1–10 ×1, Lv11–20 ×2, Lv21–30 ×3 … Lv91–100 ×10)
| Barbarian defeated | Points |
|---|---|
| Lv5 | 5 |
| Lv10 | 10 |
| Lv11 | 22 |
| Lv20 | 40 |
| Lv30 | 90 |
| Lv50 | 250 |
| Lv75 | 600 |
| Lv99 | 990 |
| Lv100 Barbarian King | 1,000 (every win) |
The personal tier thresholds (55 / 365 / 1,130 / 2,550 / 4,825 points) roughly correspond to climbing up to Lv10 / Lv20 / Lv30 / Lv40 / Lv50. For tier rewards and the ranking, see the World Events page.
Loot and items
- You get resource loot with every attack. Total loot is 2,000 × level × tier and is split evenly between food, wood, stone, iron and gold (e.g. Lv10: 20,000, Lv50: 500,000, Lv100: 2 million).
- Loot is limited by the carry capacity of the army that returns alive from the battle.
- If you lose, you only get 25% of the loot.
- Items: an item drops always on victory and with a 25% chance on defeat; the higher the barbarian's level, the better the chance of valuable items. The dropped item appears on the LOOT card of the battle report and is added to your bag.
Guild rewards (every-10 milestones)
When a member defeats a Lv10, Lv20, Lv30 … Lv100 barbarian, all members of their guild get a reward (Guild ▸ Rewards tab, must be claimed within 72 hours). Each player's milestone counts only once: if your barbarian drops and climbs back to the same level, the reward isn't given again.
| Milestone | General Speedup 1 Hour | Training Speedup 1 Hour | Medium Food | Medium Lumber | Silver Bag | Gold Bag | General Speedup 8 Hours |
|---|---|---|---|---|---|---|---|
| Lv10 | 2 | 1 | 1 | 1 | – | – | – |
| Lv20 | 3 | 2 | 2 | 2 | – | – | – |
| Lv30 | 4 | 3 | 3 | 3 | 1 | – | – |
| Lv40 | 5 | 4 | 4 | 4 | 1 | – | – |
| Lv50 | 6 | 5 | 5 | 5 | 1 | 1 | – |
| Lv60 | 7 | 6 | 6 | 6 | 2 | 1 | – |
| Lv70 | 8 | 7 | 7 | 7 | 2 | 2 | 1 |
| Lv80 | 9 | 8 | 8 | 8 | 2 | 2 | 2 |
| Lv90 | 10 | 9 | 9 | 9 | 3 | 3 | 3 |
| Lv100 | 11 | 10 | 10 | 10 | 3 | 3 | 4 |
Lv100 Club
When the number of members in a guild who have defeated the Barbarian King reaches 5, 10, 20 and 50, all members of the guild get a big reward.
- What counts is defeating the King; just reaching Lv100 isn't enough.
- Each member is counted for the guild they're in the first time they defeat the King. That count doesn't change even if they later switch guilds or their barbarian's level drops.
- Each tier is given to a guild only once.
| Members who defeated the King | Reward for each member |
|---|---|
| 5 | Gold Bag ×2, General Speedup 24 Hours ×2, Training Speedup 24 Hours ×1, Healing Speedup 24 Hours ×1, 300 gems |
| 10 | Gold Bag ×4, General Speedup 24 Hours ×4, Training Speedup 24 Hours ×2, Healing Speedup 24 Hours ×2, Construction Speedup 24 Hours ×1, Technology Speedup 24 Hours ×1, 600 gems |
| 20 | Gold Bag ×6, General Speedup 24 Hours ×6, Construction Speedup 24 Hours ×3, Technology Speedup 24 Hours ×3, Training Speedup 24 Hours ×3, Dragon Egg ×1, 1,200 gems |
| 50 | Gold Bag ×10, General Speedup 24 Hours ×10, Construction Speedup 24 Hours ×5, Technology Speedup 24 Hours ×5, Training Speedup 24 Hours ×5, Healing Speedup 24 Hours ×5, Dragon Egg ×2, 3,000 gems |
💡 Tip: Since Club rewards go to the whole guild, strong members carrying weaker ones to the King with rallies benefits everyone.
